Inertia Bounce
Adds a natural bounce at the end of any keyed motion.
Code
// Any property with a final keyframe
var n = 4; // bounces
var amp = .08; // amplitude
var freq = 2;
var decay = 4;
if(numKeys>0){
var t = time - key(numKeys).time;
if(t < 1){
var v = velocityAtTime(key(numKeys).time - 0.001);
value + v * amp * Math.sin(freq * t * 2 * Math.PI) / Math.exp(decay * t);
} else value;
} else value;
motionphysicsbounce
How to Use
Add keyframes first, then paste this on the property. Tweak `amp`, `freq`, and `decay` for harder or softer hits.