3D Parallax
Simulates depth by creating a parallax effect in 3D space relative to the active camera.
Code
depth = 500;
cam = thisComp.activeCamera;
if (cam) {
dist = length(position, cam.position);
parallax = depth / (dist + depth);
value * parallax;
} else {
value;
}
3Dparallaxcamera
How to Use
Attach this expression to properties like Position in 3D layers. It creates a subtle parallax effect relative to your active camera. Ensure your composition includes a camera layer.