2D Scale Deceleration

Provides an initial burst of scale that slows down over time in 2D.

Code

initialScale = 200;
decel = 2;
currentTime = time - inPoint;
final = linear(currentTime, 0, 1, initialScale, 100)/(1 + decel * currentTime);
[final, final]
2Dscaledecelerationanimation

How to Use

Put on the Scale property. The layer scales from a large value down to 100% while decelerating. Great for quick pop-in effects that settle gently.